Massively multiplayer online role-playing game

Results: 211



#Item
31American football positions / Dwarf / Lineman / Blood Bowl / Stance / Windows games / Massively multiplayer online role-playing games / Games / Dungeons & Dragons / Fantasy

Dwarves & Bloodbowl By Stephen Long (Voyagers_uk) What kind of Card game are you? Are you Blackjack, where the temptation is to HIT and keep on HITTING for the perfect result, forever trusting that the odds are in your f

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Source URL: bloodbowl.dk

Language: English - Date: 2012-06-10 14:50:11
32Application software / Social software / Role-playing / Massively multiplayer online role-playing game / Virtual economy / Video game / Gameplay / Uses and gratifications theory / Virtual world / Software / Digital media / Video game genres

Need for Presence and Other Motivations for Video Game Play across Genres By Paul Skalski1, Francis Dalisay1, Matthew Kushin2, and Yung-I Liu1 1 School 2

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Source URL: astro.temple.edu

Language: English - Date: 2013-03-10 16:00:12
33Modeling and simulation / Video game culture / Multiplayer online games / Games / Software / Digital media / Massively multiplayer online role-playing game / Gamer / Online game / Social software / Video game genres / Massively multiplayer online game

C HINA ’ S MMOG S AND P AYMENT M ETHODS R EPORT Client-Based Games 4th Report in Niko’s 2012 Market Research Subscription on China’s Games Industry

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Source URL: nikopartners.com

Language: English - Date: 2013-01-21 21:52:34
34Internet addiction disorder / Substance use disorder / Substance dependence / Problem gambling / Massively multiplayer online role-playing game / Alcoholism / Substance abuse / Computer addiction / Massively multiplayer online game / Ethics / Addiction / Behavioral addiction

Commentary Karin Helmersson Bergmark   Anders Bergmark The diffusion of addiction to

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Source URL: www.nordicwelfare.org

Language: English - Date: 2012-02-06 07:36:33
35Software / Leisure / Video game / Massively multiplayer online role-playing game / Game / Gambling / Massively multiplayer online game / PlayStation Home / Zynga / Virtual economy / Social software / Video game genres

  International  Social  Games  Association   Best  Practice  Principles    

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Source URL: www.i-sga.org

Language: English - Date: 2013-10-29 16:56:04
36Gaming / Non-player character / Role-playing game terminology / Database trigger / Star Trek Online / Digital media / Massively multiplayer online role-playing games / Windows games / Games

Useful Osiris systems Table of Contents 11 33

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Source URL: www.divinityoriginalsin.com

Language: English - Date: 2014-10-09 04:40:02
37Wizard / Rogue / Windows games / Character class / Massively multiplayer online role-playing games / Magic of Dungeons & Dragons / Magic point / Magic / High Adventure Role Playing / Games / Gaming / Role-playing game terminology

Warrior, Rogue & Mage System Reference Document ©2015 Michael Wolf. Some rights reserved. The following attribution must be provided in your text, wherever you put your own copyright, in the same size as your copyright

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Source URL: www.stargazersworld.com

Language: English - Date: 2015-01-21 04:18:04
38Virtual economy / Software / Games / Shanda / Massively multiplayer online game / IGE / Internet / Online game / Massively multiplayer online role-playing game / Digital media / Social software / Video game genres

Microsoft Word - NEW2010_Chinareport_april_2010.doc

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Source URL: www.pearlresearch.com

Language: English - Date: 2010-04-07 18:54:26
39Social software / Video game genres / Windows games / Digital media / Chinese culture / Tianlong / Massively multiplayer online role-playing game / World of Warcraft / Massively multiplayer online game / Virtual economy / Games / Software

Please contact Pearl Research for more information about this report.         

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Source URL: www.pearlresearch.com

Language: English - Date: 2008-04-03 13:38:56
40Digital media / Virtual world / Virtual good / Massively multiplayer online role-playing game / Second Life / Online shopping / There / Habbo / World of Warcraft / Virtual economy / Virtual reality / Software

Electron Commer Res: 97–113 DOIs10660Virtual item sales as a revenue model: identifying attributes that drive purchase decisions Vili Lehdonvirta

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Source URL: www.hiit.fi

Language: English - Date: 2010-05-13 22:13:30
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